"Why do I perform better with m_rawinput 0?" [src]
This in-depth section will consist of tips and information on gaming mice and their settings, that a casual gamer might not even have to think about, but will still benefit from. Last week we covered finding your perfect sensitivity, considered ways of improving consistency and grazed the subject of different mouse gripping styles. If you haven't, please go read through that post, because it has relevant information to this one.
This in-depth section will consist of tips and information on gaming mice and their settings, that a casual gamer might not even have to think about, but will still benefit from. Last week we covered finding your perfect sensitivity, considered ways of improving consistency and grazed the subject of different mouse gripping styles. If you haven't, please go read through that post, because it has relevant information to this one.
This week we're looking into raw input, and the advantages of using it. I will define some terms for you, tell the commands that affect your mouse movement in-game, inform you about a program that helps you obtain raw input, and the specific variables that my own mouse handling consists of. So without further ado, these are the terms used when considering mouse movement: